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Ryukyu - Roasso Kumamoto 04.04.2026

Last match Roasso Kumamoto - Ryukyu on 10/05/2026

Ryukyu RYU

Match details

Roasso Kumamoto ROA
1st Half 0:0
2nd Half 0:1
Ryukyu RYU

Statistics

Roasso Kumamoto ROA
48 %
Ball possession
52 %
11
Total shots
10
3
Shots on goal
5
  • 0.9
  • Goals scored per match
  • 1.1
  • 1.3
  • Goals conceded per match
  • 0.9
  • 40.9'
  • Minutes/Goal scored
  • 45'
Ryukyu RYU

H2H Stats

Roasso Kumamoto ROA
  • 60% 3wins
  • 0draws
  • 40% 2wins

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Top Scorers



hostName Ryukyu

No data available

guestName Roasso Kumamoto

No data available

Match facts

Roasso Kumamoto have a losing streak of 4 matches in J2/J3 League.

Did you know that Roasso Kumamoto scores 40% of their goals between the minutes 76-90?

Roasso Kumamoto have lost 4 matches in a row.

Roasso Kumamoto have lost 3 away matches in a row.

More facts

Predictions

As part of the J.League 2 (Japan) tournament, the match between teams Ryukyu and Roasso Kumamoto is scheduled. The game will start on 04.04 at 04:00. All sports bettors can follow in-depth Ryukyu Roasso Kumamoto betting tips using the subsequent analysis of teams' statistics and prediction for the match.

7 / 10 of last matches in all competitions Ryukyu did not lose

5 / 8 of last matches in J.League 2 Ryukyu did not lose

2 / 3 of the last matches between the teams ended in a victory Roasso Kumamoto

3 / 10 of her last matches Ryukyu in all competitions ended in defeat

Ryukyu RYU

Standings

Roasso Kumamoto ROA
# Group East A GP W D L G GD P
1 18 11 5 2 32:15 17 43
2 18 11 2 5 23:14 9 35
# Group East B GP W D L G GD P
1 18 10 3 5 21:13 8 35
2 18 9 2 7 26:22 4 31

Player Statistics

Overview
Shots
Attack
Defending
Goalkeeping
Overview
Player Grade Minutes played Goals xG Assists xA Total shots Passes Yellow cards Red cards
player
Jennings C.
Forward team
- 3 - - - - - - - -
player
Kamimura S.
Midfielder team
- 90 - - - 0.08 - 43/48(90%) - -
player
Mishima S.
Midfielder team
- 73 - 0.12 - 0.09 3 40/43(93%) - -
player
Tomidokoro Y.
scorer team
- 76 - 0.1 - 0.14 2 19/24(79%) - -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Player Total shots Shots on target xGOT Shots off target Blocked shots Shots header Shots inside the Box Shots outside the Box
player
Mishima S.
Midfielder team
3 - - 2 1 - 1 2
player
Tomidokoro Y.
scorer team
2 1 0.1 - 1 - - 2
player
Jennings C.
Forward team
- - - - - - - -
player
Kamimura S.
Midfielder team
- - - - - - - -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Player Touches in the opposition Box Passes Big chances created Big chances missed Assists xA Passes in final third Touches Passes long Crosses Successful dribbles Fouled Offsides
player
Mishima S.
Midfielder team
2 40/43(93%) 1 - - 0.09 12/13(92%) 54 - 1/1(100%) - 1 -
player
Tomidokoro Y.
scorer team
1 19/24(79%) - - - 0.14 5/6(83%) 35 2/2(100%) 3/4(75%) - 2 -
player
Jennings C.
Forward team
- - - - - - - 3 - - - - -
player
Kamimura S.
Midfielder team
- 43/48(90%) - - - 0.08 8/10(80%) 59 1/4(25%) - - - -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Player Duels Aerial duels Ground duels Foules Tackles Interceptions Clearances Error leading to goal Error leading to shot Own goals
player
Kamimura S.
Midfielder team
5 1/1(100%) 2/4(50%) 1 2/2(100%) 1 2 - - -
player
Tomidokoro Y.
scorer team
4 - 3/4(75%) - 1/1(100%) - - - - -
player
Mishima S.
Midfielder team
3 - 1/3(33%) 1 - 1 2 - - -
player
Jennings C.
Forward team
1 - - 1 - - - - - -
Goalkeeping
Player Goals prevented Goalkeeper saves xGOT faced Goals Conceded Punches Throws Sweeper keeper actions
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

About

04.04.2026 at 04:00 Ryukyu and Roasso Kumamoto will play a match as part of the J.League 2. The game will be played at the Tapic Kenso Hiyagon Stadium. Ryukyu vs Roasso Kumamoto score, statistics, and full match live broadcast can be found on azscore.ng. All this data is accessible and free for all users without registration.

Match information

Ryukyu last matches info:

  • Fukushima United - Ryukyu (07 Jun 2026) Toho Stadium 1:1 J.League 2
  • Imabari - Ryukyu (31 May 2026) ASICS Satoyama Stadium 1:2 J.League 2
  • Sagan Tosu - Ryukyu (23 May 2026) Ekimae Real Estate Stadium 2:2 J.League 2
  • Ryukyu - Gainare Tottori (17 May 2026) Tapic Kenso Hiyagon Stadium 1:3 J.League 2
  • Roasso Kumamoto - Ryukyu (10 May 2026) EGAO Kenko Stadium 0:1 J.League 2

Roasso Kumamoto last matches info:

  • Sagamihara - Roasso Kumamoto (06 Jun 2026) Sagamihara Gion Stadium 3:0 J.League 2
  • Ehime - Roasso Kumamoto (30 May 2026) Ningineer Stadium 0:1 J.League 2
  • Renofa Yamaguchi - Roasso Kumamoto (23 May 2026) Ishin Me-Life Stadium 1:1 J.League 2
  • Kagoshima United - Roasso Kumamoto (17 May 2026) Shiranami Stadium 2:1 J.League 2
  • Roasso Kumamoto - Ryukyu (10 May 2026) EGAO Kenko Stadium 0:1 J.League 2

Ryukyu vs Roasso Kumamoto score today will be available at the beginning of the match on 04 Apr 2026. On azscore.ng, you will find not only the Ryukyu vs Roasso Kumamoto score but the latest score, livescore, results, and fixtures for future matches.

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Match Info

Date:
4 April 2026, 04:00
Stadium:
Tapic Kenso Hiyagon Stadium, Okinawa, Japan
Capacity:
10189
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